Fed 3 Camera practice

Original, I have the actual camera so it was very nice to model / texture while looking at the real thing.

Original, I have the actual camera so it was very nice to model / texture while looking at the real thing.

Recently I've been learning loads of things, I think it's time to go back to hardsurface and prove my worth :)
This is a texturing / lookdev practice before I start tackling bigger projects.

2 of the renders were traced in Cycles, other 3 in marmoset, I used it to refine texture maps, everything was textured old fashioned way in Photoshop, it just offers much more control for me over Substance Painter or Quixel which are great tools for other cases.

Everything combined has around 12k polygons, 4k texture maps.